Greg Shap's Journal entry #11

Spacertown Every planet, station, platform, or flotsam island in EA space has a Spacertown. That’s all they’re ever called. The management wants to ensure that when we skinny, gravity-sensitive, hairless—from the depilatories we use to keep our hair from clogging our ship filters—Human misfits vent from our ships, we can find the place as quickly […]

Greg Shap's Journal entry #9

On Naming Worlds… Let’s face it, the settling of worlds is a serious business. Colonists have to be a sturdy, determined lot. There’s not a lot to laugh at when you’re meeting the unexpected and unpredictable. It could kill you. Oh sure, all the planets are checked out by the Colonization Bureau, but they can’t […]

Greg Shap’s Journal entry #8

When I told Saurubi Cerros Syrhas my story, how raiders had attacked my world, killed the adults and took the children as slaves, she looked at me with her great, amber eyes and declared, “Obvious you were not where the Mother Universe intended you to be.” I was shocked. Sickened. Angry with her cold analysis. […]

Greg Shap’s Journal entry #7

Humans try to put a face on the snarling maw of darkness that is space. They try to tame it. It’s too big for that. Once you wander away from the safety of the herd, the wolves slink in. Then there is only one law in space; kill or be killed. Learn who your friends […]

Greg Shap’s Journal entry #6

Before the Whooex Union we had happily blundered into other alliances’ star systems all the time; but, since we were Stone Age technology compared to theirs, it hadn’t really mattered. We had an open field out toward the Crab Nebula, so we weren’t trying to move into anyone’s space. Once we joined the Whooex, the […]